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KK Fong X MRSTYLE :Transhuman After All

By: mrrmhk

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KK Fong X MRSTYLE :Transhuman After All – Video



Smirking Revenge – Transhuman Utopian World (Live in Montreal)
Live song performed by Smirking Revenge (https://www.facebook.com/smirkingrevengeband) at Piranha bar in Montreal. Filmed and edited by Fred Courchesne Dr. Light for Ondes Chocs (http://ondeschoc…

By: Ondes Chocs

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Smirking Revenge – Transhuman Utopian World (Live in Montreal) – Video



Transhuman Artist Stelarc I The Feed
Stelarc is an installation artist who works across disciplines and sees the body as a melding of meat, metal and code. Facebook: https://www.facebook.com/SBS…

By: SBS2Australia

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Transhuman Artist Stelarc I The Feed – Video



VOID MAIN – ETERNITY GLITCH, TRANSHUMAN WARRIOR
YOU ARE NOW PERMITTED TO CONSUME consume.void-main.com.

By: Void Main

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VOID MAIN – ETERNITY GLITCH, TRANSHUMAN WARRIOR – Video



TransHuman – TechnoCalyps Part 1/3
Are we prepared for dealing with the prospect that humanity is not the end of evolution? Technocalyps is an intriguing three-part documentary on the notion of trans-humanism by Belgian visual…

By: Technology Documentaries

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TransHuman – TechnoCalyps Part 1/3 – Video



ILLUMINATI FRONT ORGANIZATION OF THE JESUIT'S LUCIFERIAN TRANSHUMAN NWO
by alan lamont.

By: Fijitime

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ILLUMINATI FRONT ORGANIZATION OF THE JESUIT’S LUCIFERIAN TRANSHUMAN NWO – Video

Despite many incredible advances, the functionality of prosthetic limbs remains limited. Theres no mystery why any kind of arm or leg that you strap on to the soft exterior surfaces of your body and remove just as handily will always remain a foreign contrivance with only mortal power. In order to wield any artificial limb with full strength and confidence we are going to need to plug it in properly, so that it becomes a real part of our musculoskeletal system. Researchers at the Royal National Orthopedic hospital have now created an implant that does just that by interfacing a leg prosthesis directly toyourendoskeleton.

Bighorn sheep ram their heads together with impact forces exceeding 3400 newtons. Imagine if these guys, or perhaps giant elk, had to torque each other about on antlers held in place only by a cup and harness. Nobody would get the girl. Prosthetic designers know this and have finally begun to do what has to be done. A technique known as osseointegration was initially developed[PDF] by various researchers, primarily to bond titanium implants to bone in the arm. The grand view is that once bone-implant continuity is achieved, the groundwork is there for overlying muscularization, sensory investment, and nervous motor control to be extended to the new machine-organ.

The realization that artificial arms strong enough to walk on are not the major design point has led to the leg becoming the new driver for widespread realization of the technology. The hugely successful Flex-foot, made famous by double-amputee Oscar Pistorius, demonstrates that the material construction of the implant itself is not the limiting factor in design or performance. Properly securing a Flex-foot that is required to absorb and deliver Olympic forces requires several hours of assembly and fitting. It no doubt is also unbearable to wear it longer term, even when not under load. Now infamous for other reasons, Oscar (pictured right) did not have the ideal implant on hand when the time came to stand up to an intruder.

The prosthetic leg recently implanted in medical trials by the Royal National researchers was developed by Stanmore Implants. Itcalls its device the ITAP (Intraosseous Transcutaneous Amputation Prosthesis). The inspiration for it came from a curious paper published some time ago in Journal of Anatomy titled Natures answer to breaching the skin barrier. It describes the innovations used by mammals to create a strong and antiseptic bone-to-skin interface in other words, antlers. The researchers dissected the subcutaneous antler bone of red deer 20 of them actually and they found that they have highly porous geometry. This enables the surrounding soft tissue layers to grow directly into the bone where it can be stabilized.

Even the strongest soft-to-hard interface will eventually be compromised if it is not impervious to bacteria and viruses. As we know, skin breaches, even in the dry places likeunder your nails,are uniquely susceptible to infection. Interfaces that are moist, such as the gums or eyes, require extra accommodations and immune surveillance to keep them secure. By mimicking the antler construction, researchers were able to design implants that can form a tight seal with the surface and deeper level tissue and therefore keep infection out.

Read:Brown University creates first wireless, implanted brain-computer interface

Titanium implants that bond to bone typically have special coatings to increase surface area and adherence. One such surface treatment used is hydroxyapatite (HA), the main component of bone mineral itself. HA was shown to attract fibroblasts, the types of cells that manufacture the collagen which increases strength and elasticity in subdermal tissue. In the ITAP implant, a 40mm titanium alloy (Ti6Al4V) pin is coated with HA on the bone-anchored region below the skin. Above the skin, the surface treatment transitions into a DLC coating (diamond-like coating) on the smooth external part that is polished to prevent bacterial colonization. For the exit wound point, a technique known as marsupialization (presumably after the skin pouch of marsupials) was used. Here a circular cut is made in the skin and the epidermal layer is bonded along the edges. Provided that the underlying fibroblast layer is intact, the epidermal cells of the skin surface will be prevented from migrating down around the implant shaft and compromising the integrity of the seal.

Stanmore Implants main line of business is making products for internal fixation of bone that has been compromised by injury or cancer. Itsexperience in designed devices that incorporate HA to control bone growth makes itwell-poised for the trans-skeletal (transhuman?) device market. In addition to the new ITAP implants, it hasalso developed an intriguing space-age method for elongating bone. The movie below shows how itsextendible prostheses implanted into long bones works. It usesan integral 12000:1 reduction drive that is electromagnetically lengthened by the remote force of an external rotating magnetic field, without the need for additional surgery or anesthetic.

Next page: Towards permanent bionic limbs, implants, and other transhumanist wonders

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The future of permanent, fully integrated prosthetic limbs and bionic implants



“Building a Transhuman Social Movement” by Darshan Elena Campos
Global Existential Risks Radical Futures” ~ H+X Conference H+X Conference (Transhuman Visions), June 14, 2014 more info: http://www.hplusx.com http://www…

By: H+X

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"Building a Transhuman Social Movement" by Darshan Elena Campos – Video



TransHuman Hybrids : The Beast System – Immortality of Mind and Body
The End of Ends The Day of Judgement is near for our entire cosmos will soon be terminated, putting an end to our meaningless efforts, and our futile obsessi…

By: 24BaZZa – Saved By Grace Productions

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TransHuman Hybrids : The Beast System – Immortality of Mind and Body – Video



Brian Behm Fantastic Fest Bumper 2014 (transhuman filmmaking frenzy)

By: Brian Behm

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Brian Behm Fantastic Fest Bumper 2014 (transhuman filmmaking frenzy) – Video



Transhuman – EP 4 preview
A short preview of one of the new tracks from Transhuman from their forthcoming EP.

By: Adam Chinner

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Transhuman – EP 4 preview – Video



Transhuman EP 4 in the studio – guitars
Transhuman recording some guitars for their upcoming 4th EP at Freefall Recordings, Cornwall. **audio used does not represent the final mix**

By: Adam Chinner

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Transhuman EP 4 in the studio – guitars – Video



Transhuman Unit – Drumming – Lost_Control+Lost_Control_Part_2
Just jamming along to Transhuman Unit's Lost_Control and Lost_Control_Part_2. Had to make a special Transhuman kit on the Roland module to play along to thes…

By: Matt Snyder

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Transhuman Unit – Drumming – Lost_Control+Lost_Control_Part_2 – Video



Neurotech Transhuman 2014 Version (Lyric Video)
Neurotech Transhuman 2014 Version (lyric video edit) Support Neurotech! http://neurotech.bandcamp.com One of my favourite bands! And check out the new album …

By: TheMisterTJK

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Neurotech Transhuman 2014 Version (Lyric Video) – Video



Healing Convergence Part3 Technology, Transhuman, Borg Society

By: gneofitou

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Healing Convergence Part3 Technology, Transhuman, Borg Society – Video



TransHuman – TechnoCalyps – Part I
Are we prepared for dealing with the prospect that humanity is not the end of evolution? Technocalyps is an intriguing three-part documentary on the notion of trans-humanism by Belgian visual…

By: Technology Documentaries

Continued here:
TransHuman – TechnoCalyps – Part I – Video



Transhuman – Compiled By Splund
Release Date: 13.06.2014 Style: Dark Progressive, Psygressive Tracklist: 01. Xenogressive – Atrilli 02. Shikimol – Hiyashi Chuka 03. Tekxture – The Beats Wit…

By: Visions Of Psychedelic

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Transhuman – Compiled By Splund – Video



Transhuman – 'The Fall Of Man' Live at Tiki
Transhuman playing their track 'the fall of man' at the tiki bar in plymouth 30th august 2014.

By: Adam Chinner

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Transhuman – ‘The Fall Of Man’ Live at Tiki – Video



Transhuman Eye – original song
In an interview to Sinead O'Connor for her new album I'm not Bossy, I'm the Boss this week I came across the line: Music today is all electronics, and I have a feeling that…

By: Deisinoful

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Transhuman Eye – original song – Video

Aug 312014

Crunching Koalas

“We were thinking of a name for the studio,” says Tomaszewski. He’s sitting in the middle of the small but sparse room Crunching Koalas uses for its office. It’s the size of a large bedroom with bookshelves along one wall and a bank of floor-to-ceiling windows along the other.

When the Koalas moved into the space it was barren. Concrete walls painted battleship grey, bare floor, no bookshelves. It could resemble something out of a post-apocalypse scenario, which, in a way it is. The decaying building had been passed from hand to hand after the fall of communism, and eventually became a sort of low-rent, all-purpose space, used almost exclusively by small, young companies like Crunching Koalas. Warsaw is littered with these buildings most are scheduled for destruction and being squeezed for every possible last use before the wrecking ball swings.

Tomaszewski and his co-founders Lukasz Juszczyk and and Kris Lesiecki put in a particle board floor, built the shelves and painted the walls. Then they installed a set of lime green shades in front of the windows, which, on sunny days like this one, diffuse the room in a kind of acid trip green. The effect is at once alarming and mildly exotic.

Tomaszewski is one of a new generation of Polish game developers, raised after the fall of Communism in a country where the idea that you could grow up to do whatever you wanted had suddenly become somewhat normal. Tomaszewski learned to make games at the local technical university in an elite program for game development run by fellow indie game developers and the founders of Thing Trunk, Filip Starzynski and Konstanty Kalicki. After graduating, Tomaszewski entered a business plan competition in which the top four companies would get funding. He placed fifth.

“So I didn’t get anything,” he says. “We were sure we were going to get it. We already rented a flat, which was bigger. It was supposed to be our studio. When the results came and I was fifth, it was like, oh my God. How are we gonna do this?”

A few weeks later, he got a second chance. He applied again for the funding, and his business plan came in first. Now all he needed was a name.

“I know we wanted a sweet animal, a sweet creature in the name and the logo, because we’re making games that are partly casual,” Tomaszewski says. “We wanted to appeal to people who like sweet animals.”

“Capybaras was taken. There was no studio with koalas, so we took the koalas. We didn’t just want to be koalas, though. We needed something more. … The guys who funded our studio came up with the idea to name it the Crunching Koalas.”

Tomaszewski and his partners were “crunching” on games for other studios, putting in long hours and basically working themselves into exhaustion. To the company’s investors, this seemed cute. The team members were not just koalas; they were “crunching” Koalas.

See more here:
The Warsaw Indies



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Pierre Teilhard De Chardin




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